The first game we developed entirely for iOS. The visual concept, graphics and animations from start to finish are my own, but so are the language, character names and the title of the game itself, which was supposed to reflect the sound of the falling hammer.


Initial sketches, with final selection highlighted:

The 10 that made it into the game, with their name and idle animation:

Four playing modes to choose from:

The most important screen: the play area. Watch out for flying courgettes.

What happens when a player exceeds the time allotted
or number of strikes allowed…

If you win, the Gabloos do a happy dance:

One of several possible endings!

A penny for your thoughts!